08 March 2021

Angband: On the Doorstep pt. 3


'Well, you are the burglar.
Go down and...burgle something.'

*

 

 Having screwed up enough courage to make an attempt at snatching a bauble from Smaug,
Embor moves off into the empty room to the east of the ascending staircase '<' and puts the quest into motion.


  
 

'Stand by the grey stone when the thrush knocks,
and the setting sun with the last light of Durin’s Day
will shine upon the key-hole.'
 
(No, no, none of that here.
Hidden keyhole and secret entrance be damned...we'll do it ourselves!)
 
Embor turns again to Druidic powers found within the
'Book of Nature Magics [Gifts of Nature]',
'Turn Stone to Mud'
 

The spell makes short work of the granite and quartz veins that lay between rooms, hallways and chambers within the dungeon.
A tunnel begins to take shape.
 

 
And, in a few quick turns Embor is secretly in place for ingress into the foul chamber.
 

 Before removing the last bit of granite and entering the main chamber Embor again casts 'Detect Life'.

Other than the newly revealed group of creatures to the north, of which Embor hopes to avoid altogether:

 11 Forest Trolls 'T'
9 Wolves 'C'
1 4-Headed Hydra 'M'
3 Eastern Dwarves 'h'
1 Dark Dwarven Lord 'h'
1 Blacklock Mage 'h'
1 Ironfist Priest 'h'
1 Stonefoot Warrior 'h'
1 Rot Jelly 'j'
1 Black Naga 'n'
1 Tengu 'u'
1 Blood Falcon 'B'
1 Giant Red Scorpion 'S'
1 Giant Red Frog 'R'

 there appears to be 1 new entity in the east wing, a Werewolf 'C'.

 

*OOC*

Before I crack into it, let's take a quick look at what's inside the chamber.



Main Chamber
 

 
A Rogue 'p' in the main chamber area.
 

West Wing
 

 
Six Wolves 'C' occupy the west wing, easy to alert but more nuisance than problem.
 
 
 South Wing
 

1 Giant Clear Centipede 'c', though invisible, no issue.
 

East Wing
 

 
1 Blackguard 'p'
1 Soldier Ant 'a'
1 Werewolf 'C'
The Werewolf is a bit of a fight but, no real problems here.
 

Center
 

 
Smaug 'D'...'nuff said.

Sorcerer 'p'...Bad magics, 18 levels out of its normal range.
 
Young Gold Dragon 'd'...because one dragon isn't enough, imho.
 
I imagine there's some weird arcane shenanigans going on in this chamber, but I really don't feel the need to investigate it.
My intention is to avoid this area at all costs and not wake the occupants.
Best to let a sleeping Smaug lie.
 



 

North Wing
 

 
The prize...?
 
 
 
The anti-climactic conclusion next time on:


Godspeed little druid.

07 March 2021

The Vandals: I Am Crushed

 


One of my favorite songs by The Vandals,
there are many, this is one.

It's paired up with such an excellent video that I must insist you watch and listen here: The Vandals: I Am Crushed

  Who among us has not felt this way?

None I say.

*

 

I Am Crushed
The Vandals
Hollywood Potato Chip
2004

 Oh, I am crushed.
And I am devastated.
And contemplating suicide but I don't have the nerve.
And what's the rush?
It all should end real soon.
And so I'll just keep waiting and I'll listen to them say,
"You've got your life in front you,"
and so I must reply.
"That is just more bad news 'cause I'd really rather die."
Than limp around in agony,
reliving all the tragedies
and face another day.

Oh I am crushed.
And I am devastated.
And it's something I can't mend,
it ain't going away, soon.

 


I hurt so much.
And I cannot explain it.
It seems like there's a purpose but I still don't understand.
But that's my luck.
So I'll just wait in pain.
And though it doesn't help I have to listen to them say,
"keep looking at the bright side,"
oh that just hurts my eyes.
And if you really care then you would simply let me die.
And leave here with some dignity
but it just keeps on making me face another day.

Oh I am crushed.
And I am devastated.
And it's something I can't mend
and it ain't going away, soon.

OH I AM CRUSHED!

 


 

04 March 2021

Angband: On the Doorstep pt. 2

 
*Yeesh
*Gulp
'What now?'
 
* 
 
 
So, here then is the Human Druid, Embor.
Child of a serf and black sheep of his family.

 

In pack and on person are carried small treasures.

  

Modest but honestly earned gear wielded.

 

And, after descending a flight of stairs to level 22 is now On the Doorstep, in the dungeon that is Angband.

*

 

Entry & Starting Map on Level 22

What appears to be a normal start map.
Your results will vary as Angband randomly generates all maps.


The Bad Feeling


On the Angband scale of feelings a character gets upon entering a level 'Omens of death haunt this place.' is number 9...on a scale of 1 to 9.
In contrast, number 1 on that scale reads 'This seems a quiet, peaceful place.'


Druidic Powers and Magic Devices

Druids have the ability to 'map' a portion their surroundings with the use of the spell 'Sense Surroundings'...aptly named. 

It is incredibly helpful as you can imagine and is found in the 'Book of Nature Magics [Gifts of Nature]'.

 

With a quick evocation of nature magics Embor is able to sense the environment within the dungeon.


Nothing out of the ordinary as of yet, I am intrigued by the doored small chamber to the north west and the cross shaped chamber to the north east.

Embor now employs a helpful magic device taken from a blackguard on level 21, the 'Rod of Treasure Location'.

 

And, with a quick zap...


 Lovely '*' populate the chambers that contain objects magic items or weapons and '*' denotes buried treasure such as coins or jewels. The chambers I was interested in contain loot and only a short distance from the start location. Promising.

Now for the last of my starting actions before moving I cast 'Detect Life' from the 'Book of Nature Magics [Lesser Charms]', an incredibly useful and potentially lifesaving spell, especially when you feel that omens of death haunt the place you stand.


 

 'Obad Hai reveal to me those living denizens of this sunless deep!'


A crushing blow.
A long list of foes and at the top a beast of legends,
the old wyrm himself...Smaug 'D'!
 
 



Smaug is no joke and running into him on level 22, 40 levels above where he's normally found is, to say the least, unexpected. The experience gained upon killing him is insane, just one catch there, you have to kill him.
 
The chambers to the west look just about as bad with a number of long fights and 3 named, unique monsters; Ibun 'h', Uglúk 'o' and Lugdush 'o'. 
 
 Ibun, Son of Mim

 
 
Uglúk
Meow, Meow?

 

Lugdush
Meow, Meow, Meow.

 




The 'Plan'
 
I'm not sure Embor is up for this fight, having struggled with smaller fights in the past. I'm more concerned with aggroing the entire lot and simply be overrun.
I suppose if I'm clever enough and, with a little luck, I could pull the groups out individually and work my way through them, taking short rests in between to recover hit and spell points before moving to the next. Might work.
Or, I could simply bypass all of it and pick my way through the remainder of the level without getting mixed up in this mess at all. Could be some good loot scattered about this level.
 Or, I could call the level a wash and head back up the stairs to start over.

Anyway, while mulling it all over, I take another look at Smaug not knowing if or when our paths would cross again and grabbed some screen shots to send to a friend for a laugh or two when I notice something about the cross shaped chamber.
There, the small northern chamber, an object all by it's lonesome, unguarded.
Hmmm.

 
Also, no doors...anywhere.
Now that doesn't really mean anything as secret doors reveal themselves only when you get up next to them but, maybe I could access that north chamber without having to fight Smaug and grab whatever that object was.
My imagination begins to run away with thoughts of mithril shirts, magic rings or, dare I think it, the Arkenstone. What could possibly be stashed away in the chamber behind a dragon's chamber?
'Probably something good,' the burglar in me says 'something shinny'. 
 
Thoughts of leaving evaporate as I now start looking at ways to 'Bilbo' a trinket from Smaug and bring it back to my waiting company of dwarves.