1. Create a character using the Standard Roller.
2. Buildings in town are off limits.
Do not buy anything.
3. Do not return to town from the dungeon.
4. Do not use UP stairs.
5. Do not use the Ancestral Memory dialog.
A challenge to test a your gaming skill within an already difficult game.
Will you find enough food, light and gear to survive this one-way adventure or will you fall victim to the denizens of the dungeon and be swallowed up in the dark.
How deep will you delve?
Godspeed Amperband man!
3. Generate Intrinsic Stats
i. Select Standard Roller.
ii. Accept 1st rolled results.
4. Character Name Generation & History
i. Accept first randomly generated name.
No re-dos for name.
No edits to name.
ii. Accept first randomly generated character history.
No re-dos of history.
No edits to history.
5. Accept Results
i. 'Enter' to accept all randomly generated results.
1. ALL buildings in town are off limits to enter or to conduct ANY actions or transactions within. This includes Home.
Reason: The idea is to go into the dungeon with only the items the game has initially generated during character creation.
Before Entering Dungeon:
1. Set 'Word of Recall' scroll has no effect.
Click '=' key > select Birth (difficulty) options > Word of Recall has no effect > yes.
Reason: Iron Dungeoneer! is meant to be played as a one-way trip down to test players skill using only what resources the game provides upon character creation and in dungeon, and NOT by returning to town for upgrades or re-supply.
2. Set Force player descent (never make up stairs).
Click '=' key > select Birth (difficulty) options > Force player descent (never make up stairs) > yes.
'Upwards staircases do not work.
All downward staircases, including the one in town, transport the character one level below the previous maximum depth'.
'Any status effects that sometimes teleports the character up and sometimes teleports them down will always choose down.'
The Angband Manual
Reason 1: Iron Dungeoneer! is meant to be played as a one-way trip down to test players skill using only what resources the game provides upon character creation and in dungeon, and NOT by returning to town for upgrades or re-supply.
Reason 2: To avoid a difficult level by exiting using UP stairs then re-entering using DOWN stairs. The challenge would be in playing the level's difficulty as generated and successful egress by means of game play.
Reason 3: To remove the potential farming an easier level for loot and experience.
3. Turn off, close or minimize 'Ancestral Memory' dialog.
Reason: To remove knowledge of creatures that may aid in their defeat. Combat should match a player's skill and knowledge and not readily available from previous game sessions.
4. Enter the dungeon.
1. Permadeath abides...One life, one death, game over.